Note : To avoid any discomfort, I highly recommand you to play in fullscreen mode (on the bottom right hand corner)

This prototype was made as part of a requested work for Game Design class.

The basis of this project was to revolve around the principle of Tower Defense, and we were asked to imagine a way to bring this concept to about twenty hours of content.

I personally chose the prism of narration, an optimal way to frame playtime and create an engaging gaming experience for enthusiast players.



If you are interested in knowing the creative process behind this prototype, you may find the document here :

https://docs.google.com/document/d/18ibbj9t2XRL8mPoPK0yi96ajMEncLi2mmghXMZd1e88/...

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